Wishtrap
Jedan svet. Svi igraju isti, istog dana. Nivo ne dizajnira niko: pišu ga oni koji su u njemu umrli.
One shared world, and everybody plays the same one on the same day. Nobody designs the level. It is written by where people died.
Ako si dobio ovaj link, pozvan si da probaš beta verziju. Igra nije u prodaji i nije na store-u; testira je mali krug ljudi pre nego što ide bilo gde. Biće bagova i nedorađenih delova, i ceo smisao ovog testiranja je da ih nađemo.
If somebody sent you this link, you are invited to test the beta. Wishtrap is not on sale and not in a store; a small group is trying it before it goes anywhere. It will be rough, and the whole point of this round is to find out where.
- iPhone · uđi u betu preko iPhone · join the beta on TestFlight
- Android · uđi u betu preko Android · join the beta on App Tester
Oba linka su pozivnice, ne fajlovi. iPhone traži iOS 15 ili noviji, Android 7.0 ili noviji. Prvi put traje par minuta, posle toga ništa: svaka sledeća verzija dolazi sama. Korak po korak niže.
Both links are invitations rather than downloads. The iPhone needs iOS 15 or newer, Android 7.0 or newer. Each takes a couple of minutes the first time and nothing at all afterwards, because every later build arrives on its own. Step by step below.
Dva minuta, jednom
Two minutes, once
iPhone, preko TestFlight-a
iPhone, through TestFlight
- Instaliraj TestFlight sa App Store-a. Besplatan je i pravi ga Apple. To je njegov način da se testira aplikacija koja još nije u prodaji.
- Otvori link gore na samom telefonu. Otvoriće se u TestFlight-u, a ne u brauzeru.
- Tapni Accept, pa Install. Posle toga se Wishtrap ponaša kao svaka druga aplikacija na ekranu.
- Install TestFlight from the App Store. It is free and it is made by Apple, and it is how Apple lets people test an app that is not on sale yet.
- Open the link above on the phone itself. It will open in TestFlight rather than in your browser.
- Tap Accept, then Install. Wishtrap then behaves like any other app on your home screen.
Traži iOS 15 ili noviji, što je svaki iPhone od 6s naovamo. Test verzija prestaje da radi posle 90 dana, a TestFlight kaže kad je nova spremna.
Needs iOS 15 or newer, which is every iPhone from the 6s onwards. Test builds stop working after 90 days, and TestFlight tells you when a newer one is waiting.
Android, preko App Tester-a
Android, through App Tester
- Otvori link gore na samom telefonu i unesi svoju email adresu. Nikoga ne dodajemo ručno, ti se sam prijavljuješ.
- Instaliraj Firebase App Tester kad ponudi. Besplatan je, pravi ga Google, i tu se pojavljuje svaka sledeća verzija.
- Prvi put pita da dozvoliš instalaciju iz nepoznatih izvora, ovog puta App Tester-u. Dozvoli jednom i svako kasnije ažuriranje je jedan tap. Play Protect možda kaže da ne poznaje autora; izaberi da instaliraš ipak, jer to kaže za sve što nije došlo sa Play Store-a.
- Open the link above on the phone itself and enter your email address. Nobody has to add you by hand.
- Install Firebase App Tester when it offers to. It is free and it is made by Google, and it is where every build will appear.
- The first install asks whether to allow installing unknown apps, this time from App Tester rather than from your browser. Allowing it once is what makes every later update a single tap. Play Protect may also say it does not recognise the developer; choose to install anyway, which it says about everything that did not come from the Play Store.
Traži Android 7.0 ili noviji, i Google račun, jer je pozivnica vezana za njega.
Needs Android 7.0 or newer, and a Google account, because that is what the invitation is tied to.
Ako već imaš Wishtrap na telefonu, ne deinstaliraj ga. Nova verzija se instalira preko stare i čuva tvoje ime, streak i svaku zamku koja ti još stoji u svetu. Ako je prvo skloniš, sve to nestaje zauvek, jer nema naloga na koji bi se prijavio da to vratiš.
If you already have Wishtrap on the phone, do not uninstall it. The new build installs straight over the old one and keeps your name, your streak and every trap you have left standing. Removing it first throws all of that away, permanently, because there is no login that would bring any of it back.
Unutar igre nema registracije. Računi gore su samo način na koji ti platforma daje verziju; sam Wishtrap nikad ne traži nalog. Ime i tvoje zamke vezani su za instalaciju na tom telefonu.
There is nothing to sign in to inside the game. The accounts above are how each platform hands you a build, and Wishtrap itself never asks for one. Your name and your traps are tied to the installation on that phone.
Runner na jedan prst, u kome nivo pišu mrtvi
A one thumb runner where the level is written by the people who failed it
Trčiš sam, brzinom od 8 metara u sekundi, i jedina kontrola je skok. Ceo ekran je dugme. Nivo je dugačak 600 metara, što je 75 sekundi bez ijedne greške.
You run forward on your own at 8 metres per second, and the only control is a jump. The whole screen is the button. The level is 600 metres long, which is 75 seconds of flawless play.
Kad umreš, ostavljaš zamku na mestu gde si pao, i ta zamka ostaje u svetu za svakoga ko igra posle tebe. Tri po danu. Zovemo ih željama, jer njima želiš nekom drugom zlo. Svet zato postaje sve gadniji kroz dan: svaki igrač koji umre dopiše nešto u njega.
When you die, you leave a trap behind at the place you died, and that trap stays in the world for everyone who plays after you. Three a day. We call them wishes, because you are wishing somebody else ill. So the world gets crueller as the day goes on, because every player who dies adds to it.
Svi koji igraju danas igraju isti svet. Ne kopiju, i ne nivo generisan za tebe: isti, sa istim zamkama istih stranaca. Svet se ruši i pravi ponovo u ponoć po UTC, a to je isti trenutak za sve na planeti, pa je nekome to sredina popodneva i nekome prethodno veče. Ništa se ne prenosi u novi dan.
Everybody playing today is playing the same world. Not a copy of it, and not a level generated for you: the same one, with the same strangers' traps in it. The world is rebuilt at midnight UTC, which is the same instant for everybody and therefore the middle of the afternoon or the previous evening for somebody. Nothing carries into the new day.
Za tih deset sekundi igranja sve je namerno poznato. Novo je samo to ko piše nivo.
The ten second experience is deliberately familiar. The novelty is entirely in who authors the level.
Tri stvari koje neko može da ti ostavi
Three things somebody can leave you
Nacrtane su ovde u istom razmeru, pa je niska stvarno tako niska. Sve tri su iste u svetu za sve, i ni jedna ne kaže ko ju je ostavio dok te ne ubije.
Drawn here at the same scale as each other, so the low one really is that low. All three are the same for everybody in the world, and none of them says who left it until it kills you.
Spike
0.7 mPreskoči ga. Osnovna zamka, i svaki skok je pobeđuje, čak i najkraći.
Jump it. The baseline, and any jump beats it, even the shortest hop.
Block
1.9 mPrevisok za kratak skok. Moraš da držiš prst i skočiš do kraja.
Too tall for a hop. You have to hold the press and commit to a full jump.
Bar
1.2 m – 2.46 mVisi u vazduhu. Prođi ispod i ne skači. Jedina koja te ubija zato što si skočio.
An overhang. Run underneath it, and do not jump. The only one that kills you for jumping.
Ovo je deo koji zaista znači
This is the part that actually matters
Celo pitanje iza Wishtrap-a je da li je zabavno umreti od zamke stranca i ostaviti svoju. Nikakvo pravljenje na to ne odgovara. Odgovara samo igranje.
The whole question behind Wishtrap is whether dying to a stranger's trap and leaving your own is any fun, and no amount of building answers that. Only playing it does.
Sve je korisno: bilo je zbunjujuće, bilo je previše teško, skok se čudno oseća, palo je, nisi razumeo šta je želja, dosadilo ti je posle dva puta. Loše vesti su ovde korisnije od dobrih, pa nemoj da budeš ljubazan.
Anything is useful: it was confusing, it was too hard, the jump felt wrong, it crashed, you did not understand what a wish was, you got bored after two goes. Bad news is more useful than good news here, so please do not be polite about it.
Ovo nam šalje ono što si napisao kao email. Adresa je opciona i koristi se samo za jedno, da ti odgovorimo: nema liste i ništa drugo se s njom ne radi. Ako ne želiš formu, contact@wishtrap.gg stiže na isto mesto. Šta sama igra čuva, a to je gotovo ništa, piše na strani o privatnosti.
This sends what you wrote to us as an email. The address is optional and is used for one thing, replying to you: there is no list and nothing else is done with it. If you would rather not use the form, contact@wishtrap.gg reaches the same place. What the game itself stores, which is almost nothing, is on the privacy page.